TableTop .NET uses a templatized data system, wich implements the objects inside a game instance using base template defined in a campaign template package.

Templates are generically implemented as an XML file, using a XAML-like data structure, where data is nested inside "object properties contents". The server reads the package, and create an instance package from the data collected from the template files.

Last edited Jan 10, 2010 at 6:35 PM by XMaverick, version 1


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